Tuesday, 11 February 2014

character modelling, Son, the beginning

so we have been modelling and texturing for a while now, so we have had a play with getting some nice renders on the go just to make sure we have the original theme we wanted, I (jake) will show you some of the changed we made since design.

When modelling the son's head, we noticed that the shape was not really fit for 3d, i'll post a picture showing the first failed model compared to the one we decided to carry on with

i mean, from here you can see, the topology is wrong, the spacing of the geometry looked like a disaster, and the shape of the head just wasn't practical, this model was going nowhere.

This second model, looked a lot better, I had managed to capture the character back from the original designs and put it into the 3D model, the geometry needs a good clean but, he looks alright. i guess we added to much to his design and ended up ruining him, but here I modelled him from an older design. 


(here's the old design)


I almost forgot, here's the expression sheet, so you have an idea of what his head should have looked like.




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